Work Experience

2014-present: Lecturer, Department of Media and Communication, University of Leicester, Leicester, United Kingdom

2012-2014: Postdoctoral research fellow, Semaphore Lab, Faculty of Information, University of Toronto, Ontario, Canada

  • In conjunction with Professor Sara Grimes and the Inclusive Design Institute, conducted research on three interrelated projects: the inclusive design and adaptive play practices of elementary-school aged children with physical disabilities, the DIY media activities of children aged 6-12, and the game-play and game-making practices of marginalized children.
  • Generated a shared bibliographic resource in the fields of critical disability studies, inclusive and participatory design, children’s DIY activities, user-generated content and creativity, democratization of technology, children’s interaction design, and games and accessibility.
  • Co-supervised student labour, both undergraduate and graduate, on a number of projects, including children’s critical media literacy workshop development and content analysis of user-generated content games.
  • Organized and promoted events related to inclusive and adaptive play, including demonstrations of visual impairment video games, as well as professional development workshops, including academic publishing.
  • Co-developed a successful application for the Social Sciences and Humanities Research Council.
  • Disseminated research related to the project through conference presentations and articles.

2011-present: Researcher, Feminists in Games & Hand Eye Society, Toronto, Ontario, Canada

  • Pitched and helped establish a women-in-games incubator in Montreal, expanding the network of female independent game developers in Canada. In collaboration with Dr. Tamara Shepherd completed an 89-page analytical report on planning, process, challenges, and outcomes.
  • In conjunction with the Hand Eye Society, conducted field research on two women-in-games incubators using a mixed-method approach including surveys, participant-observation, participatory action, semi-structured interviews, and design journals.

2011-2012: Research Assistant for Professors J. Jenson & S. de Castell, York University, Toronto, Ontario, Canada

  • Conducted lab-based research sessions on virtual world play and the relationship between real-world attributes and behaviour in online game spaces, using a mixed-methods approach including interviews, surveys, and play observations.
  • Coded audio-visual data using Noldus The Observer XT, an event-logging software for the analysis of observational data.
  • Analyzed this data for similarities and differences between real-world behaviours and online user characteristics.
  • Used the data generated from these methods to write technical reports and theoretical papers on the nature of leadership and followership in virtual play worlds.

2011: User Tester, Henning Software Solutions, Toronto, Ontario, Canada

  • Applied for and secured MITACS funding ($15,000) to support a collaborative project between academia and industry, under the supervision of Dr. Jennifer Jenson and Dr. Jason Nolan.
  • Conducted users test with children aged 2-6 and their parents of a software program designed to help parents make informed selections about the educational programming available to their preschool age children.
  • Generated a report making recommendations for improving the design of the program and future directions for industry-academy research on the tool.

2008-2009: Research Assistant for Professor A. Viseu, York University, Toronto, Ontario, Canada

2006-2007: Society Section Coordinator and Editor-in-Chief, Le Panoptique, Montréal, Québec, Canada

2006: Research Assistant for Professor K. Sawchuk, Concordia University, Montréal, Québec, Canada

2005: Research Assistant for Professor J. Mudry, Concordia University, Montréal, Québec, Canada

2004-2007: Writer/ Instructional Designer, JED New Media, Montréal, Québec, Canada