Publications

Books

Harvey, A. (contracted.) Feminist Media Studies. Cambridge: Polity.

Harvey, A. (2015.) Gender, Age, and Digital Games in the Domestic Context. New York: Routledge.

Refereed articles

Harvey, A. (forthcoming.) “Kendall & Kylie: Girl Affects, Celebrity, and Digital Gaming in Millennial Girl Culture.” Appified. Jeremy Morris and Sarah Murray. Ann Arbor: University of Michigan Press. *Second author, with Jessalynn Keller.

Harvey, A. (forthcoming.) “Youth.” Posthuman Glossary. Rosi Braidotti and Maria Hlavajova (Eds.). London and Oxford: Bloomsbury. *Third author, with Koen Leurs and Tamara Shepherd.

Harvey, A. (2016.) “Corporate Responsibility and Gender in Digital Games.” Gender Equality and Responsible Business: Expanding CSR Horizons. Kate Grosser, Lauren McCarthy and Maureen A. Kilgour (Eds.) Sheffield: Greenleaf Publishing. *Third author, with Thorsten Busch and Florence Chee

Harvey, A. & Shepherd, T. (2016.) “When Passion isn’t Enough: Gender, Affect and Credibility in Digital Games Design.” International Journal of Cultural Studies, Online First, doi:10.1177/1367877916636140.

Harvey, A. & Fisher, S. (2016.) “Growing Pains: Intergenerational Feminisms in Digital Games.” Feminist Media Studies. Special Anniversary issue on Intergenerational Feminisms, 16(4), pp. 648-662. (Also included in Routledge’s An Intergenerational Feminist Media Studies forthcoming in 2018, edited by Jessalynn Keller, Jo Littler & Alison Winch).

Luka, M.E., Harvey, A., Hogan, M., Shepherd, T., & Zeffiro, A. (2015.) “Scholarship as cultural production in the neoliberal university: Working within and against ‘deliverables’.” Studies in Social Justice 9(2), pp. 176-196. Available online.

Shepherd, T., Harvey, A., Jordan, T., Srauy, S. & Miltner, K. (2015.) “Histories of Hating.” Social Media & Society, 1(2) , pp. 1-10. Available online.

Harvey, A. & Fisher, S. (2015.) “Everyone Can Make Games!: The Post-Feminist Context of Women in Digital Game Production.” Feminist Media Studies, 15(4), pp. 576-592.

Harvey, A. (2014.) “Twine’s Revolution: Democratization, Depoliticization, and the Queering of Game Design.” GAME: The Italian Journal of Game Studies no.3, pp. 95-107. Available online. (Also included in the Routledge Critical Concepts in Media and Cultural Studies series- Major Works Collection on Gender and Media published in 2017, edited by Kaitlynn Mendes).  Available online.

Harvey, A. & Fisher, S. (2013.) “Making a Name in Games: Immaterial Labour, Indie Game Design, and Gendered Social Network Markets.” Information, Communication, and Society, 16(3), pp. 362-380.

Fisher, S. & Harvey, A. (2013.) “Intervention for Inclusivity: Gender Politics and Indie Game Development.” Loading…Journal of the Canadian Game Studies Association, 7(11), pp. 25-40. Available online.

Harvey, A. (2011.) “Architectures of Participation in Digital Play: Social Norms, Gender, and Youth Gameplay.” Information, Communication, and Society, 14(3), pp. 303-319.

Harvey, A. (2011.) “Constituting the Player: Feminist Technoscience, Gender, and Digital Play.” International Journal of Gender, Science and Technology, 3(1). Available online, 15 pages.

Harvey, A. (2009.) “Seeking the Embodied Mind in Video Game Theory: Embodiment in Cybernetics, Flow, and Rule Structures.” Loading…Journal of the Canadian Game Studies Association, 3(4). Available online, 9 pages.

Harvey, A. (2007.) “You Mean It’s Only a Game? Rule Structures, the Magic Circle, and Player Participation in Pervasive Mobile Gaming.” Loading…Journal of the Canadian Game Studies Association, 1(1). Available online, 7 pages.

Harvey, A. (2007.) “Games, Play, and Research: Developing Methodologies for Video Game Theory.” Pivot: An Interdisciplinary Graduate Journal of Visual Culture, 1(1), p. 1-7.

Harvey, A. (2006.) “The Liminal Magic Circle: Boundaries, Frames, and Participants in Pervasive Mobile Games.” Wi: Journal of the Mobile Digital Commons Network, 1(1). Available online, 7 pages.

Non-refereed articles

Harvey, A. (2014.) “Tethered and Wired: Tech-based Communities.” Shameless Magazine: The Tech Issue. Issue 27, Fall 2014. *Second author, with Tamara Shepherd. Available online, 4 pages.

Harvey, A. (2014.) “On Opposition, Tangibility, and Annihilation: An Interview with Hannah Leja Epstein.” Media Archeology Lab, January 2014. Available online, 7 pages.

Harvey, A. (2014.) “Reflecting on the Feminist Game Salon.” Dames Making Games Toronto, January 2014. Available online, 3 pages.

Harvey, A. (2013.) “A Moment for Hate: An Unexpected Theme at IR14.” Culture Digitally, November 2013. Available online, 2 pages. *Second author, with Tamara Shepherd.

Harvey, A. (2013.) “Different Games: A Report and a Challenge for the Future.” Widget (Women In Development (Games & Everything Tech)), May 2013. Available online, 9 pages.

Harvey, A. (2013.) “#1reasonwhy and #1reasonmentors: Alliance, Collaboration, and Action for Change.” Perspectives: Newsletter of the International Game Developers Association (IGDA), January 2013. Available online, 2 pages.

Harvey, A. (2007.) “Repressing the Potential of the Video Game.” Le Panoptique, September 2007. Available online, 4 pages.

Reports

Harvey, A. (2017.) “Games as Education in the United Kingdom.” Available upon request, 10 pages.

Harvey, A. (2013.) “Pixelles Final Report.” Available upon request, 89 pages. *Second author, with Tamara Shepherd.

Harvey, A. (2012.) “Integrated Report on Leadership in Virtual Worlds.” Available upon request, 8 pages.

Harvey, A. (2012.) “The methodological issues faced in user testing Kidobi.” Available upon request, 31 pages.

Book reviews

Harvey, A. (2008.) “Youth Online: Identity and Literacy in the Digital Age.” Resource Centre for Cyberculture Studies. Available online.

Harvey, A. (2005.) “Matters of Gravity: Special Effects and Supermen in the 20th Century.” Canadian Journal of Communication, 30(3), pp. 437. Available online.