Publications

Books

Harvey, A. (contracted.) Feminist Media Studies. Cambridge: Polity.

Harvey, A. (2015.) Gender, Age, and Digital Games in the Domestic Context. New York: Routledge.

Refereed articles

Harvey, A. (forthcoming.) “Kendall & Kylie: Girl Affects, Celebrity, and Digital Gaming in Millennial Girl Culture.” Appified. Jeremy Morris and Sarah Murray. Ann Arbor: University of Michigan Press. *Second author, with Jessalynn Keller.

Harvey, A. (forthcoming.) “Youth.” Posthuman Glossary. Rosi Braidotti and Maria Hlavajova (Eds.). London and Oxford: Bloomsbury. *Third author, with Koen Leurs and Tamara Shepherd.

Harvey, A. (2016.) “Corporate Responsibility and Gender in Digital Games.” Gender Equality and Responsible Business: Expanding CSR Horizons. Kate Grosser, Lauren McCarthy and Maureen A. Kilgour (Eds.) Sheffield: Greenleaf Publishing. *Third author, with Thorsten Busch and Florence Chee

Harvey, A. & Shepherd, T. (2016.) “When Passion isn’t Enough: Gender, Affect and Credibility in Digital Games Design.” International Journal of Cultural Studies, Online First, doi:10.1177/1367877916636140.

Harvey, A. & Fisher, S. (2016.) “Growing Pains: Intergenerational Feminisms in Digital Games.” Feminist Media Studies. Special Anniversary issue on Intergenerational Feminisms, 16(4), pp. 648-662. (Also included in Routledge’s An Intergenerational Feminist Media Studies forthcoming in 2018, edited by Jessalynn Keller, Jo Littler & Alison Winch).

Luka, M.E., Harvey, A., Hogan, M., Shepherd, T., & Zeffiro, A. (2015.) “Scholarship as cultural production in the neoliberal university: Working within and against ‘deliverables’.” Studies in Social Justice 9(2), pp. 176-196. Available online.

Shepherd, T., Harvey, A., Jordan, T., Srauy, S. & Miltner, K. (2015.) “Histories of Hating.” Social Media & Society, 1(2) , pp. 1-10. Available online.

Harvey, A. & Fisher, S. (2015.) “Everyone Can Make Games!: The Post-Feminist Context of Women in Digital Game Production.” Feminist Media Studies, 15(4), pp. 576-592.

Harvey, A. (2014.) “Twine’s Revolution: Democratization, Depoliticization, and the Queering of Game Design.” GAME: The Italian Journal of Game Studies no.3, pp. 95-107. Available online. (Also included in the Routledge Critical Concepts in Media and Cultural Studies series- Major Works Collection on Gender and Media published in 2017, edited by Kaitlynn Mendes).  Available online.

Harvey, A. & Fisher, S. (2013.) “Making a Name in Games: Immaterial Labour, Indie Game Design, and Gendered Social Network Markets.” Information, Communication, and Society, 16(3), pp. 362-380.

Fisher, S. & Harvey, A. (2013.) “Intervention for Inclusivity: Gender Politics and Indie Game Development.” Loading…Journal of the Canadian Game Studies Association, 7(11), pp. 25-40. Available online.

Harvey, A. (2011.) “Architectures of Participation in Digital Play: Social Norms, Gender, and Youth Gameplay.” Information, Communication, and Society, 14(3), pp. 303-319.

Harvey, A. (2011.) “Constituting the Player: Feminist Technoscience, Gender, and Digital Play.” International Journal of Gender, Science and Technology, 3(1). Available online, 15 pages.

Harvey, A. (2009.) “Seeking the Embodied Mind in Video Game Theory: Embodiment in Cybernetics, Flow, and Rule Structures.” Loading…Journal of the Canadian Game Studies Association, 3(4). Available online, 9 pages.

Harvey, A. (2007.) “You Mean It’s Only a Game? Rule Structures, the Magic Circle, and Player Participation in Pervasive Mobile Gaming.” Loading…Journal of the Canadian Game Studies Association, 1(1). Available online, 7 pages.

Harvey, A. (2007.) “Games, Play, and Research: Developing Methodologies for Video Game Theory.” Pivot: An Interdisciplinary Graduate Journal of Visual Culture, 1(1), p. 1-7.

Harvey, A. (2006.) “The Liminal Magic Circle: Boundaries, Frames, and Participants in Pervasive Mobile Games.” Wi: Journal of the Mobile Digital Commons Network, 1(1). Available online, 7 pages.

Non-refereed articles

Harvey, A. (2014.) “Tethered and Wired: Tech-based Communities.” Shameless Magazine: The Tech Issue. Issue 27, Fall 2014. *Second author, with Tamara Shepherd. Available online, 4 pages.

Harvey, A. (2014.) “On Opposition, Tangibility, and Annihilation: An Interview with Hannah Leja Epstein.” Media Archeology Lab, January 2014. Available online, 7 pages.

Harvey, A. (2014.) “Reflecting on the Feminist Game Salon.” Dames Making Games Toronto, January 2014. Available online, 3 pages.

Harvey, A. (2013.) “A Moment for Hate: An Unexpected Theme at IR14.” Culture Digitally, November 2013. Available online, 2 pages. *Second author, with Tamara Shepherd.

Harvey, A. (2013.) “Different Games: A Report and a Challenge for the Future.” Widget (Women In Development (Games & Everything Tech)), May 2013. Available online, 9 pages.

Harvey, A. (2013.) “#1reasonwhy and #1reasonmentors: Alliance, Collaboration, and Action for Change.” Perspectives: Newsletter of the International Game Developers Association (IGDA), January 2013. Available online, 2 pages.

Harvey, A. (2007.) “Repressing the Potential of the Video Game.” Le Panoptique, September 2007. Available online, 4 pages.

Guest Editorships

“Networked (In)Justice”. (forthcoming.) Association of Internet Researchers Special Issue of Information, Communication, and Society. Co-edited with Professor Koen Leurs.

“Ludic Economies.” (forthcoming.) Games and Culture. Co-edited with Dr. Seth Giddens.

Reports

Harvey, A. (2017.) “Games as Education in the United Kingdom.” Available upon request, 10 pages.

Harvey, A. (2013.) “Pixelles Final Report.” Available upon request, 89 pages. *Second author, with Tamara Shepherd.

Harvey, A. (2012.) “Integrated Report on Leadership in Virtual Worlds.” Available upon request, 8 pages.

Harvey, A. (2012.) “The methodological issues faced in user testing Kidobi.” Available upon request, 31 pages.

Book reviews

Harvey, A. (2008.) “Youth Online: Identity and Literacy in the Digital Age.” Resource Centre for Cyberculture Studies. Available online.

Harvey, A. (2005.) “Matters of Gravity: Special Effects and Supermen in the 20th Century.” Canadian Journal of Communication, 30(3), pp. 437. Available online.